We added optimization mode, allowing people on Roblox to select whether they want to optimize for performance, quality, or a balance of the two. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. Creators can now enable automatic occlusion culling, saving performance by not rendering objects aren’t in the player’s view. Everyone on Roblox can now filter their charts by device and country, to help them find the right experiences and games.
We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever. Creators on Roblox can now see what changes their collaborators have made to their experiences in Roblox Studio. We increased the number of connections that a player can have on Roblox up to 1000, up from 200. Brands can purchase a 24-hour ‘takeover’ of the banner at the top of the the Roblox homepage, which serves the ad to everyone on Roblox whose over 13 years old.
Ads Manager 2.0
Based on these figures, the population density is computed at 1,886 inhabitants per square kilometer or 4,884 inhabitants per square mile. While Kopitiam is a place to hang out and chat, annoying threads which make no sense at all will be deleted and offenders warned. Generalizing statements targeted at any race / religion, fact or otherwise, are forbidden. However, no heated debates are allowed in the threads – head over to Real World Issues instead.
Aerodynamic open beta
We launched new capabilities for our AI assistant which is now able automatically add, remove, or change assets in a scene in realtime. Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences. We launched a pilot test of a new Shopify integration, allowing select brands and creators to partner and sell real world items in game.
We introduced two new experience templates with premade functionality enabling creators to customize and build their vision faster. Creators can now manage groups of people they’re working with directly in Creator Hub, improving how creators collaborate on Roblox. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization.
- Conversely, the age group with the lowest population is 80 and over, with 1,746 individuals.
- All experiences regardless of when they were created will be eligible to offer subscriptions, as long as the creator has an ID or phone-verified account.
- We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players.
- We expanded profiling capacity with new features in our Script Profiler to help creators.
- Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive.
- We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience.
Paid access and restricted games can now use Ads Manager to promote their game for better discoverability on Roblox. We made it easier for users to find new experiences and revisit experiences they’ve interacted with recently by introducing dynamic sorting on Home. We redesigned the events and updates tile on the Experience Details Page, making it easier for players to see what the event is about or what was included in the most recent update. Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players.
We started to roll-out automatic occlusion culling, improving performance by only rendering objects that are immediately in the player’s line-of-sight. Material generator moved out of beta to full release, enabling creators to utilize generative AI to create materials based on prompts. We began automatically archiving items in Marketplace that don’t comply with our Terms of Use or Community Standards to help maintain a healthy Marketplace without penalizing creators. Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment.
Improved sorting on Roblox Home
We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We made improvements to physics on our platform, enabling more accurate interactions between fluids and forces. We improved Roblox Studio’s assistant functionality, expanding where AI generated scripts can be inserted in experiences. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform.
People everywhere can join Roblox and the millions of people creating, building, and connecting on the platform.
Creators can automatically rig, cage, segment, and skin 3D models in a few minutes, eliminating hours of manual work through the power of AI. We introduced a new curation unit to recommend new experiences to people on Roblox every day. We’ve partnered with Integral Ad Science (IAS) and Kantar Context Lab to verify that Immersive ads drive engagement with people who view them on Roblox. Our new aerodynamics system entered open beta, improving how objects move through the air & interact with the world around them. Creators can now add music to their experiences via our new integration with our partner Distrokid.
We launched the Friend Referral Program, that allows creators to offer rewards to player for inviting their connections to their experience. Our teams are building powerful, intuitive tools that empower millions of people of all skill levels to build and share their immersive creations with the world. We introduced a Developer Console tool to help creators debug and solve issues with memory usage and memory leaks. We released chat translations so that users around the world can communicate with each other, regardless of what language they speak. We made model improvements leveraging real-time and richer sequential user history to inform our recommendations system.
- We expanded publisher eligibility for Immersive Ads and launched Brand Suitability controls, which allows advertisers to choose between eligible categories of experiences to show their Immersive Ads.
- We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency.
- We launched one of our first commerce experiences, enabling people on Roblox to buy real-world movie tickets to see Beetlejuice, Beetlejuice at Fandango’s virtual box office.
- Experiences that were recently updated or have an active event now benefit from increased discoverability and helps users find the latest content on Roblox.
- Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players.
- From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.
- We found that creators who use Regional Pricing have 26% more paying users in their experience.
Creators who meet a set of eligibility requirements can now upload sound effects that are 10 seconds or less and pass a moderation verification. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We introduced a curated sort of Marketplace assets, recommending items to people on Roblox. We integrated the ban API into our Creator Hub, making it easier for devs to ban or unban users from their experience.
We began a test to increase the amount of server memory available to afrodite casino creators, enabling creators to create experience that can support more content and more players. We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find specific genres that they’re interested in. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio.
We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context. Eligible players who are over 18 years old can now gift and request Robux to and from other eligible players. Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive.
We launched V2 of our open-source voice safety classifer that introduces seven new languages and now has capabilities to allow for human labeling and fine-tuning. We improved Assistant’s capabilities to allow for script review and iteration, AI-powered debugging, and other quality-of-life improvements. From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.